Issue 4: diff visionOS


RealityKit Pivot Points

For the past month and a half, I've been mentoring students in the second Kodeco visionOS Bootcamp. One of the projects submitted involved creating a controllable robotic arm. The challenge was trying to figure out how to rotate or transform the robot arm Entities connected at a joint. The student figured it out eventually (see the links below).

The very next day, we discovered that Apple WWDR had published a document and sample code about the new RealityKit 2.0 physics simulation components: PhysicsJointsComponent() and PhysicsSimulationComponent(). The former allows us to create a hinge point, and to pivot child entities around that point. I've included Apple's link as well as simplified POC I made to try out the concept.

One more thing... Apple hosted Vision Pro developers at the Development Center in Cupertino last week. The Apple Vision Pro evangelists presented some closer looks a designing and developing for the Vision Pro. Roughly 170 developers attended.

Here are some of the best picks:

The Kodeco's visionOS Bootcamp has wrapped up. Stay tuned for a new session in 2025.

The other non-visionOS thing I tried last week was the NotebookLM. I was able to feed it some technical information I produced, and it made a podcast episode with AI speakers. I'm going to submit some of my visionOS documentation and see what comes out.

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