Issue 16: diff visionOS


Early XR prototype?

The Arnolfini Portrait by Jan Van Eyck is probably the one of the first extended reality proof of concepts I saw. The truth is that an artists prowess was in depicting reality, before photography was invented. Still I was inspired by this artwork's attention to detail and trompe l'oeil ('fool the eye").

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NVIDIA Adopts Vision Pro with it's Issac Groot AI Enabled Robots

Unveiled at CES earlier this month, NVIDIA's keynote introduced several amazing new features, but Issac Groot caught my eye. You can see someone training a robot with Vision Pro and hand tracking. The future is promising and a little scary!

NVIDIA Unveils Project Gr00t for Robotic AI, Apple Vision Pro Integration

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Play For Dream device also validates Vision Pro

You'd be excused for thinking this device is a Vision Pro. I does seem to mimic a lot of the engineering that went into Vision Pro. This device runs on a Snapdragon XR2 Gen 2 chip, boasts foveated rendering, 8K display, eye-tracking, controller and voice controls, as well as being AI enabled. It was only a matter of time before competitors brought out more avanced products. Imitation is the sincerest form of flattery - I'm being really polite here. :p

Play For Dream

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VOY Tuneable Inserts for Vision Pro

Having trouble sharing your Vision Pro with family members with differing vision impairments. I know I am. VOY makes inserts for XR devices and is now bringing them to Vision Pro for around $99 USD. They have a slider control and are tuneable from 0 diopters (D) of nearsightedness to +6 D of farsightedness. I'm no optician but I know my own vision is between these factors. I personally own two pairs on Zeiss Inserts and neither one is perfect for me. A tuneable pair sounds like a perfect option.

https://voyglasses.com/products/adjustable-vr-prescription-lens-for-apple-vision-pro

Adobe Substance 3D Assets

My friend Cristian Diaz shared this link with me recently. It's a library or 3D assets, materials and lights you can use in your projects.

Adobe Substance 3D Assets

Create interactive stories for visionOS

Apple is hosting developers in Cupertino and online for an all-day activity, where you’ll tour Apple Vision Pro's storytelling capabilities and learn how to take advantage of the spectrum of immersion to bring people into new worlds.
Feb 27, 2025 10am - 5pm PST
Create interactive stories for visionOS

See you in the future!

569 Logan Ave, Toronto, ON M4K 3B6
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diff visionOS - iT Guy Technologies

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Read more from diff visionOS - iT Guy Technologies

Me wearing my first Vision Pro at the Rochester NY Apple Store One Year With Apple Vision Pro It's been just over a year for early adopters of the Apple Vision Pro. I think for the majority of users it's been an amazing change for how we work and consume media. The bandwagon jumpers all returned their devices after the 14 day cooling off period. Like any new device it has its detractors, but I think a lot of us realize that Apple positioned the device as a Pro purchase to introduce this...

'Wicked' Use of Vision Pro Director John M. Chu used Apple Vision Pro during post-production of the film Wicked. He used the device to watch scenes as if he was in a theatre. He could then communicate with his teams about his thoughts. He was also able to mark up the film with gestures with Evercast, so the production team would know where to make changes. Watch him discuss the use of his Vision Pro on YouTube. You can read about the use of the device on 9to5mac.‘Wicked’ director Jon M. Chu...

TableTopKit TL;DR Cristian (without h) and Roxana Nagy are building a game app for Vision Pro using TableTopKit. I had a chance to play around with a few people on a spatial call, including Cristian last week. TabletopKit was introduced this year at WWDC24 in a "lightweight" package of one session accompanied by a sample code project and the relative documentation. You can read about Cristian's discoveries, observations and some thoughts on TableTopKit on his blog. He includes some "radars"...